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Old Nov 07, 2005, 06:28 PM // 18:28   #21
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I have wanted this for a long while.

If we can have 4 Weapon sets why not atleast as many 'build sets'?

I switch my Monk from straight heals to straight protection to protect/domination to smiting all the time and it'd be great to have a faster way to change out all of my skills and attrib points. I also do the same for my Necro who is constantly going from Blood/Death to Blood/Curse to Curse/Dom all the time so that's two of my four characters that would benefit QUITE alot from this feature.

/signed!
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Old Nov 07, 2005, 06:34 PM // 18:34   #22
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Quote:
Originally Posted by Lord Zado
I think it's pretty clear that the OP meant skills and attributes could only be changed in town. For people that switch back and forth between 2-3 builds (or more...ugh), this is a huge time saver. On quite a few occasions I have entered a mission having set skills but not attribute point, or set 7 of 8 skills (missed the rez spell once and cost my party the mission).

This feature wouldn't unbalance a thing and would only make the game quicker and more user friendly. I am all for it /sign
Ditto this


/signed
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Old Nov 07, 2005, 11:04 PM // 23:04   #23
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I'd love it. /Signed
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Old Nov 07, 2005, 11:17 PM // 23:17   #24
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Yep. Should be able to set up templates for skills, attributes, armor and weapons switchable via a GUI in town.
/signed
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Old Nov 08, 2005, 08:22 AM // 08:22   #25
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wheez/warraven did you read my post fully?

of course you couldnt change anything outside of an outpost..the idea is to find a way to stop you having to manualy change things time after time before you go on a mission or pvp.
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Old Nov 08, 2005, 08:39 AM // 08:39   #26
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/signed

great idea, it takes forever to switch from pve set, to run set, or farm set, or pvp set, theres just too many sets and it takes forever to change em, one click of a button would be a nice change
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Old Nov 08, 2005, 08:54 AM // 08:54   #27
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/signed
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Old Nov 09, 2005, 10:14 AM // 10:14   #28
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Hey, yea sry didn't read ur post properly. As u can change it only in an outpost it is /signed by me, love the idea of farming set to rpg set in just like a sec..

~ Wheez.
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Old Nov 09, 2005, 10:21 AM // 10:21   #29
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/Signed Great Idea!
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Old Nov 10, 2005, 08:45 AM // 08:45   #30
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Pandora's Box also made a cool suggestion of a favorite skills tab in your skills menu for accessing the skills you use most.
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Old Nov 10, 2005, 08:56 AM // 08:56   #31
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If it's only changeable in towns; there is no reason why this is a "Bad" idea. As per how it was posted..

It would infact be a great boon. Still, I believe it makes people more lazy with changing attributes, but who can argue over changing builds like toggling weaponry? I mean, not only is it doable, toggleable ...you don't have to keep remembering "Which attribute point goes where" for a certain build. For me, I'd like it so I can make a set "Guild Grouping" "Solo Farming" "PUG" and whatnot.

-Still, /signed.

--The Shim
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Old Nov 10, 2005, 09:48 AM // 09:48   #32
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/signed and signed again

great idea, hope they listen
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Old Nov 10, 2005, 10:53 AM // 10:53   #33
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/singed

Quote:
Originally Posted by Battle Torn
Pandora's Box also made a cool suggestion of a favorite skills tab in your skills menu for accessing the skills you use most.
My suggestion was to add a directory (pool, tab) of favorite skills on top of the existing skill directory. Here players put the skills they like most so creating a new skillset will take less time in searching for the skills.
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Old Nov 10, 2005, 11:25 AM // 11:25   #34
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oops!... yeh soz
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Old Nov 10, 2005, 11:31 AM // 11:31   #35
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Sounds like a good idea, but maybe 100+ (100...1000) gold per instant build change (maximum of 9 more) would be nice as well to make players choose builds. BUT! The town/outpost thing still applies, so it may need consideration in order to do that change ingame (at a possible cost of 50% HP/Energy, but not as a DP??)

/signed!
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Old Nov 10, 2005, 12:07 PM // 12:07   #36
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/signed
Such as feature is loooooooong overdue.
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Old Nov 10, 2005, 02:00 PM // 14:00   #37
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Great Idea

/Signed
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Old Nov 10, 2005, 02:09 PM // 14:09   #38
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Although this feature would be nice, I think GWs has more important issues to deal with first.

But, also if you could change your armor along with your skill sets. Like, having a set for:
-Farming
-Team
-etc
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Old Nov 10, 2005, 02:44 PM // 14:44   #39
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Yeh good idea, but this had been discussed already. I think were now at the point where the suggestion is a toggle button for skills, attributes and armour that is linked.

Last edited by Battle Torn; Nov 11, 2005 at 12:43 PM // 12:43..
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Old Nov 10, 2005, 03:16 PM // 15:16   #40
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I love this idea and will sign wherever I see it

/signed
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